Marvel Rivals Team Composition Guide
Build winning Marvel Rivals team comps with role balance, ultimate combos, and map-specific lineup tips for ranked and quick play.

Team composition in Marvel Rivals decides fights before aim diff shows up. Stack roles wrong and even strong players lose objective control.
Default 6v6 template
| Slot | Role | Job |
|---|---|---|
| 1–2 | Vanguard | Space, peel, engage |
| 3–4 | Duelist | Damage, picks, flank |
| 5–6 | Strategist | Heals, cleanses, buffs |
When to flex
- Double Strategist — against poke-heavy comps or when teammates feed on fragile Duelists
- Triple Vanguard — rare, but works on tight objective maps with environmental kills
- Double flank Duelist — only with comms and peel coverage
Ultimate coordination
- Call ult before engaging — voice or ping
- Layer crowd control before damage ults
- Save defensive ults for enemy combo windows
- Do not blow four ults into one overextended target
Map-aware comps
| Map type | Adjustment |
|---|---|
| Open lanes | More hitscan Duelists |
| Vertical maps | Mobile heroes + ranged support |
| Objective choke | Area denial Vanguards |
Common comp mistakes
- Four Duelists, zero sustain
- No Vanguard on payload-style modes
- Ignoring enemy counter-picks between rounds
Bottom line
Run 2-2-2 as your baseline, flex Strategist up when needed, and coordinate ultimates. Composition wins more ranked games than solo hero mastery.
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Frequently asked questions
What is the ideal team comp in Marvel Rivals?
Most lobbies want 2 Vanguards, 2 Duelists, and 2 Strategists, but flex one Duelist for a second Strategist if heals are lacking.
Do ultimate combos matter in Marvel Rivals?
Yes. Coordinated ultimates win team fights more than individual carry plays, especially in ranked.
How do you counter enemy team comps?
Swap one Duelist for anti-dive or add peel Strategists when facing heavy flankers.