Dead by Daylight: How to Loop Killers
Learn to loop killers in Dead by Daylight with pallet discipline, window jukes, mind games, and exhaustion perk timing.

Looping is the core survivor skill in Dead by Daylight. Good loops buy time for generators; bad loops die on first chase.
Strong loop ingredients
- At least one safe pallet
- A window vault with line-of-sight break
- Connection path to another loop (tile chain)
Basic loop rules
- Run the loop direction that keeps the pallet between you and killer
- Vault windows late when killer respects the tile
- Fake vault occasionally at intermediate MMR
- Leave the loop before killer breaks pallet and re-angles
Pallet discipline
| Situation | Action |
|---|---|
| Killer respects loop | Hold pallet, waste time |
| Killer commits through | Drop and transition |
| Killer breaks early | Run next tile without dropping |
Window mind games
- Fast vault only when killer swings
- Slow vault bait can work once per chase
- Do not triple loop same window — predictable
Exhaustion perk timing
- Dead Hard: use at window or to reach next pallet
- Sprint Burst: activate leaving gen or entering killer TR
- Never burn exhaustion perks for style points
Practice drill
- Load custom game or PTB
- Chain two loops without taking damage
- Record chases and note where you dropped pallets too early
Bottom line
Looping is time management. Respect tiles, delay pallet drops, and chain structures — three good chases win more games than one flashy dead hard clip.
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Frequently asked questions
What is looping in Dead by Daylight?
Looping is running a killer around a strong structure like a pallet-and-window tile until they commit or you reach another safe tile.
When should you drop a pallet?
Drop when the killer commits to the loop and you would otherwise take a hit. Pre-dropping every pallet wastes resources for your team.
What is the best exhaustion perk for looping?
Dead Hard extends loops at tight windows. Sprint Burst creates distance at loop entry. Pick one and master timing.